NPCs, Procedural Generation, Behavior Trees, Pathfinding
Think in Games: Learning to Reason in Games via Reinforcement Learning with Large Language Models
arxiv.org·12h
8 More Free Linux Games Based on Classics
howtogeek.com·2h
Why AI Development May Soon Escape Human Control?
pub.towardsai.net·8h
Humans Are Being Hired to Make AI Slop Look Less Sloppy
slashdot.org·18h
Import AI 427: ByteDance’s scaling software; vending machine safety; testing for emotional attachment with Intima
jack-clark.net·3h
My AI Predictions for 2027
lesswrong.com·18h
Deploying AI at scale across the Netherlands
criticalinfralab.net·3h
Month in 4 Papers (August 2025)
pub.towardsai.net·2h
‘Maze Mice’ Vicious Cats Give Chase Whenever You Move
indiegamesplus.com·5h
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